The Royal Physician is a funny one after Dishonored’s very strong start of expansive, winding levels. I remembered it very clearly from my first time through, both because of its impressive setpiece mid-section and the level of challenge. Abducting Sokolov, though nominally Corvo’s mission, is in truth less of a hurdle than the heavily fortified Kaldwin’s Bridge. The bridge looks amazing, for one thing, cutting a striking profile in the centre of the level and really feeling quite gigantic. Although there are the usual chunks of town either side, the player is basically funneled onto the bridge and will most likely have to reckon with it one way or another. This is the point in the game where the density of guards begins to add to the challenge, and the tight stairwells and cramped control rooms of the bridge’s fortifications will obviate the pattern of Blinking from place to place to avoid fights and reset encounters that many would-be stealthy players will have settle
Dishonored Lore and Design