"Who have your victims been Daud? Civil servants? The housekeeping staff? Drunken boys on watch duty and frail old aristocrats? None like me." The initial impression of the Delilah's Masterwork level is akin to an Elder Scrolls game. Shades of verdant green are a rarity in the gloomy world of Dishonored, and this is quite a striking first blush for the finale of these expansion packs. The hulking gothic facade of the manor is imposing and acts as a centrepiece to multiple battles with the witches on its lawns. The Riverkrusts are back and seem to act as a sort of alarm system, and there are more tripwires than anywhere else in the game. You can find the front door key or get in through the crypt, and I recommend at least visiting the crypt. Like much of the interior spaces in the level it features drooping vegetation that seems to glisten with an arcane light, like something from a Bloodborne chalice dungeon, and it has a wonderful jump scare that, although predictable, i
Dishonored Lore and Design