The Loyalists is such a short mission I just had to wrap up this playthrough. Half an hour of Dishonored in a week is such a meagre amount, after all. Everything has been building up to this final, real rescue of Emily, and this involves scaling one of the most striking lighthouses in media. The lighthouse on Kingsparrow Island is a brutalist, steampunk horror, a utilitarian fist of steel looming impossible high overhead. In a game enamoured with vertical level design this is the tallest edifice Corvo will ascend. "Maybe after all this is settled, we'll see each other again." This level seems to be built in an extremely inviting way regardless of your playstyle. My first time ineptly bumbling through, this was nowhere the difficulty wall that The Royal Physician 's bridge was, though I certainly recall spending a lot of time by all that cargo piled up by the beach. Returning to it I feel as if it is just crammed with hiding places, lots of security systems that ...
Dishonored Lore and Design